Abilities
| Magic | Spell Type | Cost |
| Mind Magic | Clairvoyance - see another's movement plot | 0 |
| Mind Control - control another's hero | 0 | |
| Cause Bickering - prevent an alliance | 0 | |
| Harmony - force an alliance | 0 | |
| Allegiance - control a neutral unit | 5S/unit | |
| Elemental Magic | Stormy Seas - immobilize naval units | 0 |
| Storms in Mountains - immobilize non-dwarfs | 0 | |
| Flood - immobilize land units | 0 | |
| Freeze Sea - stop sea and allow land movement | 0 | |
| Tornados - prevent tax collection in any area | 0 | |
| Illusory Magic | Illusory Units - create decoy units | 1S/unit |
| Invisibility - make leader and units available | 0 | |
| Detect Illusion - ... or invisibility | 0 | |
| Necromancy | Kill wizard or hero - ... (not a king) | 8 |
| Kill units - ... (any single enemy unit) | 5 | |
| Raise units - ... (that have been killed) | 0 |